
51
”ÒÚ‡Ìӂ͇ ‚ÂÏÂÌË
50
Õ‡ÒÚÓÈ͇ ÍÓÌÙË„Û‡ˆËË
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— ÔÓÏÓ˘¸˛ ÍÌÓÔÓÍ , ÛÒÚ‡ÌÓ‚ËÚ ‚ÂÏˇ ‡·ÓÚ˚
Ú‡Èχ “—ÓÌ” (SLEEP TIME).
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¬˚ ÏÓÊÂÚ Á‡‰‡Ú¸ ‚ÂÏˇ ‡·ÓÚ˚ Ú‡Èχ “—ÓÌ” ‚
‰Ë‡Ô‡ÁÓÌ ÓÚ 3 ‰Ó 180 ÏËÌÛÚ. œÓ ËÒÚ˜ÂÌËË ˝ÚÓ„Ó
‚ÂÏÂÌË ÔΠ‡‚ÚÓχÚ˘ÂÒÍË ‚˚Íβ˜ËÚÒˇ.
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≈ÒÎË ·˚ÎÓ ‚˚·‡ÌÓ Á̇˜ÂÌË “NO SLEEP”, ÔËÚ‡ÌËÂ
Ì ·Û‰ÂÚ ‡‚ÚÓχÚ˘ÂÒÍË ‚˚Íβ˜‡Ú¸Òˇ.
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— ÔÓÏÓ˘¸˛ ÍÌÓÔÓÍ , ÛÒÚ‡ÌÓ‚ËÚ ‚ÂÏˇ ‡·ÓÚ˚
ÔÓ‰Ò‚ÂÚÍË ‰ËÒÔΡ (BACKLIGHT TIME).
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¬ÂÏˇ ‡·ÓÚ˚ ÔÓ‰Ò‚ÂÚÍË ÛÒڇ̇‚ÎË‚‡ÂÚÒˇ ‚
ԉ·ı ÓÚ 0 ‰Ó 30 ÒÂÍÛ̉.
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≈ÒÎË ·˚Î ‚˚·‡Ì ÔÛÌÍÚ Always On ( ¬Íβ˜Â̇
ÔÓÒÚÓˇÌÌÓ), ÔÓ‰Ò‚ÂÚ͇ ‡·ÓÚ‡ÂÚ ÔÓÒÚÓˇÌÌÓ.
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— ÔÓÏÓ˘¸˛ ÍÌÓÔÓÍ , ‚˚·ÂËÚ ËÌÙÓχˆË˛
(INFORMATION), ÍÓÚÓ‡ˇ ·Û‰ÂÚ ÔÓ͇Á˚‚‡Ú¸Òˇ ‚
‚ÂıÌÂÈ ˜‡ÒÚË ÓÍ̇ ‰ËÒÔΡ ‚ ÂÊËÏ “ÃÛÁ˚͇”.
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PLAY TIME (¬ÂÏˇ ‚ÓÒÔÓËÁ‚‰ÂÌˡ): œÓ͇Á
ÚÂÍÛ˘Â„Ó ‚ÂÏÂÌË ‚ÓÒÔÓËÁ‚‰ÂÌˡ.
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REMAIN TIME (ŒÒÚ‡‚¯ÂÂÒˇ ‚ÂÏˇ): œÓ͇Á
ÓÒÚ‡‚¯Â„ÓÒˇ ‚ÂÏÂÌË ‚ÓÒÔÓËÁ‚‰ÂÌˡ.
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REMAIN MEMORY (ŒÒÚ‡‚¯‡ˇÒˇ Ô‡ÏˇÚ¸): œÓ͇Á
ÍÓ΢ÂÒÚ‚‡ ÓÒÚ‡‚¯ÂÈÒˇ Ò‚Ó·Ó‰ÌÓÈ Ô‡ÏˇÚË.
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BIT RATE (¡ËÚÂÈÚ): œÓ͇Á ·ËÚÂÈÚ‡ ÚÂÍÛ˘Â„Ó
‚ÓÒÔÓËÁ‚Ó‰ˇ˘Â„ÓÒˇ هȷ.
¬˚·ÂËÚ ‚ ÏÂÌ˛ SETTING (Õ‡ÒÚÓÈ͇) ÔÛÌÍÚ ENVIRONMENT (KÓÌÙË„Û‡ˆËˇ).
¬˚·ÂËÚ ‚ ÏÂÌ˛ ENVIRONMENT ÔÛÌÍÚ DISPLAY (ƒËÒÔÎÂÈ).
ƒ»—œÀ≈…
»Õ‘Œ–ÿ÷»fl
KŒÕ“–¿—“ÕŒ—“‹
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— ÔÓÏÓ˘¸˛ ÍÌÓÔÓÍ , ÓÚ„ÛÎËÛÈÚÂ
ÍÓÌÚ‡ÒÚÌÓÒÚ¸ (CONTRAST).
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›Ú‡ ÙÛÌÍˆËˇ ËÒÔÓθÁÛÂÚÒˇ ‰Îˇ ÛÒÚ‡ÌÓ‚ÍË
ÍÓÌÚ‡ÒÚÌÓÒÚË ˝Í‡Ì‡ ‰ËÒÔΡ, ÍÓÚÓ‡ˇ ÏÓÊÂÚ
„ÛÎËÓ‚‡Ú¸Òˇ ‚ ‰Ë‡Ô‡ÁÓÌ ÓÚ 0 ‰Ó 15.
¬–≈Ãfl “¿…Ã≈–¿ “—ŒÕ”
¬–≈Ãfl œŒƒ—¬≈“K»